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Skylines modtools add key
Skylines modtools add key





skylines modtools add key
  1. SKYLINES MODTOOLS ADD KEY HOW TO
  2. SKYLINES MODTOOLS ADD KEY MOD
  3. SKYLINES MODTOOLS ADD KEY MODS

Additionally the name/ description fields will be disabled when updating your mods so they don't erase the current ones. Remember to run this script for every road in your.

SKYLINES MODTOOLS ADD KEY HOW TO

Mission accomplished Now you know how to publish error-free road asset packs. Remember to quit the game Starting Skylines again, launch Asset Editor, load your asset, and you'll notice the '0' has been added. Cities: Skylines is a modern take on the classic city simulation. Enjoy the best deals for Cities: Skylines with. Redeem the key on your Steam client to download Cities: Skylines. Now ModTools discovers the assembly location in runtime (no hard code now). Cities: Skylines Steam Key is a specific combination of 15 numbers and letters that certifies that the copy of the game is original. Press question mark to learn the rest of the keyboard shortcuts.

SKYLINES MODTOOLS ADD KEY MOD

Improved Steam Workshop integration - ModTools will automatically attach the thumbnail preview image to your mod if it's located next to your mod's DLL and named like "PreviewImage.png", "preview.png" or "Preview.png". Once you're done, save the asset, quit the game, and then relaunch Asset Editor. A place for all things modding of the game Cities: Skylines. The ModTools font as well as all colors are configurable! Allows you to easily dump the mesh and textures of any growable from its info panel Shows the asset name for each growable building Run any C# code live from the debug console. ModTools will catch and display all of your mods' unhandled exceptions. You should use Unity's Debug.Log functions to log to the new console and not DebugOutputPanel. A much improved debug console (F7) with an integrated stack trace viewer. There are several other things that ModTools will do to make your life easier: )Īlso ModTools supports in-game preview (and dump to disk) of the following types: This is my fix of nlight's awesome ModTools to make it compatible with C:S v1.1+. MODTOOLS IS A DEBUGGING TOOL FOR MODS/ASSETS AUTHORS. This version is compatible with C:S v1.1+ and has some new features. All Assembly-CSharp types (BuildingManager, Vehicle, NetNode. ModTools is an in-game scene graph viewer and a toolkit for mods and assets authors. Almost all Unity types (GameObject, Component, Transform, Material, Camera, Vector3, Color. All built-in types (int, uint, float, string, etc.) I advise you to check out the video above to get an idea how all of this works.Ĭurrently the SceneExplorer supports the following.

skylines modtools add key skylines modtools add key

The scene explorer allows you to place watches on variables that are of interest which puts them in a separate window for monitoring. You can browse deep within the object hierarchy and see and edit every variable in real-time. It works through reflection and has knowledge of most types you will encounter. The main feature of ModTools is the scene explorer which allows you to examine all objects in the current scene (all GameObjects, Components and their fields, properties and methods). This will only lead to angry users who poked in the wrong place. Do not reference the mod DLL in your own mods and/ or distribute it to users. Mod authors - this is not a library or framework for your mods.







Skylines modtools add key